This summer we had our mobile game, Make’n Omelette, published. The question is how we got to this point since it was our first ever developed game.
We founded Zero Point Developers so we could dwell in the digital world in a creative way.
First we knew that we were targeting (for a start) Apple devices. We took small steps to become familiar with publishing to iTunes by creating an interactive children’s e-book, “The Story Of The Lonely Coco“. Next we decided to take a bigger step, so it was about time to develop a game.
There were various aspects we had to consider before starting to design a game:
- Game concept
- Game genre
- Game engine
- Development time
By the time we were looking for a game idea, quick-fix and challenging games were popular on App Store. This genre made clear for us where our first game should head.
Quick-fix games are small at development scale, and since they were popular (and addicting), we decided that we should build one too.
Since I lacked game development experience, I was looking for a game engine that would give me a head start, without wasting much time on the learning curve. Also, we had to keep our production costs to the minimum, and our target devices were iOS (iPhone and iPad). Additionally we need a software for Mac OS X operating systems, so GameSalad seemed like the suitable candidate!
GameSalad Creator is an authoring tool aimed primarily at non-programmers for composing games in a drag-and-drop fashion, using visual editors and a behavior-based logic system.
The game engine and the genre of the game helped us to fulfil the above objectives and provided us a beginner’s experience in the game development area.
If you are interested in game development, it’s crucial to know what you want to accomplish, break it down into small goals and find the most efficient way to achieve them. Outsourcing is a good option if you are an indie developer.
But know this, completing a game is only the beginning of the journey. Marketing also plays a significant role during the development and the publishing phase. Marketing is a whole chapter on its own and is something we have to learn now too.
We would like you to try our new game and give us your opinion considering this is our first time as game developers! Let us know how you find our game.